Dating sim for wii
Making the players physical movements into the game's controller.
2006 saw the launch of Gamercize, combining traditional fitness equipment with game consoles.
Life Fitness and Nintendo partnered to produce the Exertainment System; Precor had an LCD-based bike product, and Universal had several CRT-based systems.
The Netpulse system provided users with the ability to browse the web while exercising.
In late 2007, Nintendo released the exergame Wii Fit, which utilized a new peripheral, the Wii Balance Board.
Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents.
Virtual Racquetball tracked the position and orientation of an actual racquet that was used to hit a virtual ball in a virtual environment.
This environment was shared with another user equipped with another tracked racquet, allowing the two users to play each other over phone lines.
This has become their e Row product and is used for both individual motivation as well as competition in "indoor rowing leagues".
During the 1990s, there was a surge of interest in the application of "virtual reality" technologies to high-end gym equipment.
In 1998, Konami's Dance Dance Revolution was released along with Andamiro's Pump It Up (video game series) a couple months later.